
In the run-up to the launch of Bloober Team’s new IP, Cronos: The New Dawn, chances are you saw one or two (or ten) comparisons to EA’s Dead Space series. And yes, while there are definitely some similarities between the two, I’d feel more comfortable describing Cronos as an amalgamation of nearly every major survival horror game ever released.
This is both good and bad. In one sense, Cronos is the quintessential survival horror, taking all the best elements from Resident Evil, Silent Hill, Alone in the Dark, and the aforementioned Dead Space, making for an experience that genre fans will relish. On the other hand, it never really attempts anything new to call its own, and although its setting and story certainly elevate it, there’s little here that hasn’t already been done elsewhere.
Taking place primarily within the ruined city of New Dawn, which itself is based upon the historical district of Nowa Huta in Kraków, you take on the role of The Traveler tasked with locating rifts within the world to travel back in time to the 1980s. There, she must extract the ‘essence’ of individuals who perished during a devastating event known as The Change in which humans morphed into grotesque monsters called Orphans.

Cronos’ narrative is undoubtedly the game’s strongest aspect. It presents a consistently intriguing mystery, withholding enough crucial information while giving you just the right amount to keep you invested. Like all great survival horrors, a lot of the backstory is found within the environment, with messages hastily scrawled upon walls, journals revealing more personal struggles during The Change, and government notices urging solidarity in the face of extinction. It’s cool stuff, and I sincerely hope the game does well enough to warrant a sequel or prequel – there’s definitely potential.
The Traveler is also a surprisingly compelling protagonist, though I could understand if some folks don’t gel with her. She’s all business, with a cold, detached, almost robotic demeanour, albeit one that occasionally falters as she begins to struggle with hallucinations. She often comments on her surroundings, and it’s exactly how I imagine Samus would verbally record data as she’s traversing Zebes or Tallon IV… y’know, if you ignore her portrayal in Metroid: Other M. If you’ve played HouseMarque’s PS5 exclusive Returnal, you could also draw favourable comparisons with Selene Vassos.

Gameplay is the classic survival horror combination of combat and puzzle-solving, utilising the over-the-shoulder camera perspective made popular by Resident Evil 4. You’ll start with a standard pistol, but shotguns, carbines, and rocket launchers are all up for grabs as you progress. Interestingly, in another nod to Metroid, every weapon has a charge shot, which deals significantly more damage and can pierce multiple targets at once. It’s advisable to use this almost exclusively, though the time needed to charge your shot leaves you exposed, naturally.
Thankfully, you can upgrade your charge shot — along with almost every aspect of The Traveler’s capabilities — via terminals in safe rooms. You’ll hoard a whole bunch of energy along your travels while also nabbing the odd ‘Core’ (some of which are gifted, believe it or not, by cute cats throughout the game world), the combination of which grants you improved health, weapon damage, and more. The safe rooms themselves are obvious homages to Resident Evil, featuring save stations, storage boxes, and even a relaxed, ethereal background melody to signify that, yes, you can take it easy here.

Safe rooms are handy because the rest of Cronos is absolutely rife with danger. Just one Orphan can prove deadly if you’re not careful, but facing off against multiple enemies at once is often a recipe for disaster. Careful resource management proves crucial, and this includes procuring fuel for your makeshift flamethrower.
Like REmake, downing Orphans often isn’t enough, as others can merge with dead bodies, thus gaining new abilities along with added strength and armour. Burning bodies with a quick tap of ‘L’ will save you a lot of hassle, and this can even be used against active enemies, slowing them down enough to land a charged headshot, using one of Switch 2's multiple control options.
You can use the standard twin-stick setup if you wish, and this is perfectly viable, but I opted for a combination of stick aiming and gyro controls. This worked really well for me after tinkering with the sensitivity, but you might be enticed by the additional mouse controls. You can set Mouse Mode to either the left or right Joy-Con, and it makes for a pretty accurate option once you get used to the increased sensitivity. I didn't much care for it, but this is less a commentary on the game and more Switch 2's mouse functionality in general.

Some of the very best survival horrors strike an excellent balance between giving you agency against your enemies while encouraging you to avoid unnecessary encounters. Unfortunately, this is one area where Cronos falters. Should the Orphans spot you (which in many scenarios is almost guaranteed), they prove to be exceptionally quick and relentless, making running away a tricky proposition, especially in more claustrophobic environments. As such, you’re often forced to engage in combat whether you want to or not, and this can severely diminish the sense of fear, making enemies less of a threat and more of a nuisance.
While the creatures eventually lose their initial impact from a gameplay perspective, the excellent visual design remains consistent throughout. Though not particularly gory, it's a very gooey game, with writhing masses plastered over walls and floors through which enemies often emerge with a rather sickening squelch.
In fact, the sound design is great across the board. The voice acting is particularly strong, with a great performance from headliner Kelly Burke as The Traveler, along with a host of actors portraying support characters, with plenty of audio logs to nab throughout. The synth-heavy soundtrack is also a real treat, lending the sci-fi setting a good sense of atmosphere.

As for how Cronos holds up on Switch 2, it’s mostly good news. You’re looking at a pretty solid 30fps which occasionally struggles during more hectic encounters, though it’s rarely anything to be too concerned about. To achieve this, visual cutbacks have been made; you’ll sometimes see assets that look like they’ve not fully loaded in, but no, that's intentional in order to achieve a stable frame rate. Although The Traveler looks fine in her elaborate sci-fi getup, characters without helmets or other face coverings can look a little iffy.
There’s one major technical issue that needs addressing, too, and it’s one that Bloober Team is aware of and keen to fix ASAP. Currently, if you start playing the game in handheld mode and switch over to docked mode, it hard crashes; just straight-up shuts down and kicks you back to the home screen. While I appreciated the heads-up beforehand, this is the kind of issue that might make your average consumer seek a refund; it’s absurd. You’re playing the game on the Switch 2, and you can’t… y'know, switch. We’re confident this will be fixed very soon, but for now, stick to either docked or handheld mode and refrain from switching mid-game.
Conclusion
Although Cronos: The New Dawn doesn't quite reach the heights of Bloober Team's excellent Silent Hill 2 remake, it's nevertheless the result of a studio that has levelled up significantly from the days of Layers of Fear and Blair Witch. It's a celebration of survival horror, paying homage to all the genre greats effectively, although failing to do anything truly original.
That said, the setting and story really help elevate the experience. This is a solid Switch 2 version (assuming a rather unpleasant bug gets fixed soon), and there's real potential here for Cronos to become a central pillar of the genre going forward, should Bloober choose to expand upon it in the future.
Comments 54
i am looking forward to picking this one up! i love survival horror, and this game has looked neat in all of the trailers.
Lack of difficulty options has put me off getting this, hopefully they get patched in like with the Silent Hill 2 Remake.
@UltimateOtaku91 same! Except I don’t learn about this until after taking the plunge. I know GG and all that and staying true to the experience but it’s very difficult for me anyway. Here’s hoping for a softening down the line.
I’ve seen a lot of reviews that have said the game lacks originality in its gameplay. Despite reading this, I don’t see how it’s an actual issue. There is not much more a game can do to spice things up in a survival horror game unless you add a unique mechanic like Dead Space. Other than that, 98% of games in this genre are the same.
Thanks for the review, seems like a game that those going for it (not me included or at least anytime soon considering its genre) should overall enjoy and I certainly hope that will be the case for most if not all - fingers crossed that bug will be fixed sooner rather than later as much as luckily it's avoidable in the meantime!
Should be a 6 as it's a Game Key Card
Thank you for the review! While the game itself isn't for me, im glad that it is on the Switch 2.
I will never ignore Samus' portrayal in Metroid: Other M. Loved her monologues and voice.
Game key card, dang. Thankfully it is on GOG though, so I could consider the PC version if I decide to get the game. I've been watching a bit of a let's play of the game, and all I can say is the devs must be cat lovers! Which I can appreciate.
Anyway great atmosphere and narrative indeed.
It's disappointing that it's on a Game Key Card, but hopefully anyone who does play this enjoys it anyway!
…they actually let this game launch with an instacrash bug going from handheld to docked?
Dang. I’m actually glad this is a key card release then, because I sure wouldn’t want to run THAT unpatched from the card.
This looks great, going to pick it up next month ready for Halloween 🎃. Hopefully they’ll have fixed that no Switching bug by then.
@Kraven In todays market/world it is maybe misplaced to expect originality always. there is only so many times something and a genre in particular can 'do something new'. I wonder if this requirement is over-rated. Doing the genre well and doing it justice, even if there is not something 'original' seems to me a merit in itself
@Bunkerneath By that logic every indie game that's released in digital format only should get a reduced score. Which would be absurd. The score is for the game itself, not for its distribution method.
That’s not the only bug. I’m seeing others getting stuck in doorways
I picked it up on PC, and honestly I can't fault it for pulling from so much that came before it. It pulls it all together in an experience that is fun, and that I feel like I just want more of. I'm 7 hours in, and enjoying it vastly.
@Polvasti Not when it is considered a AAA game, especially at that price
Between merging enemies, heavy reliance on charge shots, and soul harvesting, I fail to see how the game is in your opinion so unoriginal that it deserves -1 from the score. The pace of gameplay is unlike anything else, from modern survival horrors. This 7 is brow-raising especially in light of many retro-pixel obscure games that get 8s and 9s left and right here.
@Olliemar28 Thanks for a great and fair review. Keep up the great work! 👍🏻 I’m only 5-ish hours in but I agree with most of your gaming experience. Luckily I’ve only been gaming this one docked and I didn’t know about the bug so thanks for pointing that one out and that a solution probably is on the way as we speak.
@PlusFan That's not how scoring works, friend.
@Bunkerneath The price for the S2 game key-card version is the same as the price of the digital version in eShop and Steam, so what's the issue?
Hmm, maybe it's not as scary as I expected. I could be interested then. But my list is getting longer, and I'm starting to back it up again. Also, money. 😖
A demo would be cool. Demos for everything, I say!
Sounds like someone that doesn't like the genre reviewed this one. It's a fantastic game and tension in gameplay is up there if you are not careful with resources. Big disagree here, it's at least an 8.5 after 5-6 hours of playtime.
This game is bordering game of the year for me. It's got some small problems, but it is a fantastic experience.
Anyone looking for a challenge, or a fantastic sci fi horror story, do not skip this. Finished it in one weekend over 17.5 hours. It's up there with Soma as one of my favourite sci fi horror stories in video games.
@Kraven
"I’ve seen a lot of reviews that have said the game lacks originality in its gameplay. Despite reading this, I don’t see how it’s an actual issue. [...] 98% of games in this genre are the same."
I think the more cookie cutter games in a genre, the more imperative there is to stand out in some way ✌️
I feel the same way about metroidvanias these days. simply "being a metroidvania" used to be enough to stand out, but now with so many out there and more to come, most of them are just noise in the line for me. 👍
I'm a bit worried about Switch 2. Console has been fantastic, and in a way already produced some miracle ports (PC handhelds can't run Outlaws with RT). Money for value proposition is far better then some wanted to present it during release window..
But these non-Nintendo early games are just not that good. It's no system sellers, game key card or not. I feel like Switch 2 in general is going to be judged by 3rd party hyped games turning out to be meh.
I would love to try it. I think it could be a solid new IP.
@The_Nintendo_Pedant I get that, and I agree to a point. But when are we going to start judging other games to the same merit? Resident Evil hardly ever does anything revolutionary with its combat and gameplay, so will RE9 get the same kind of criticism if indeed it plays like all the other titles in the franchise? I’m just curious as to how we differentiate gameplay between new IPs and existing ones that have a household name.
Ill probably wait for a sale. Definitely interested.
@Kraven I don't think it's really that serious. I believe at the end of the day each reviewer pulls a number from their emotional attachment to the game, not some mathematical calculation. Sometimes they're penalized for clunkiness, but when all other things are equal, it's the vibe that determines the number.
@Kraven I think that originallity doesn't have to be something that hasn't been done before and can also be something that distinguishes the game from others including their own franchise. So for example, with Resident 7 and 8 they used first person while most entries had third person view with either over the shoulder aiming or tank controls. 7 used a more claustrophobic scenario and 8 used a more open one. Both changed the zombies for different creatures. Stuff like that made those entries feel different from my perspective. Even the REmakes changed tank controls for the RE4 aiming and made zombies harder to kill instead of just depending on the clumsiness of tank controls to make them more challenging.
Then we have Cronos, which looks like a solid game but just that. It's very similar to Dead Space in both setting and gameplay, except that the combat seems more basic with no telekinesis and doesn't seem to do anything really different to stand out from many survival horror games. From what I've seen it even seems to reuse some assets from the Silent Hill remake. I think that a 7 is a good score. Good game, plays it safe. That's pretty much what it means.
As for all games feeling samey in the genre I agree and that's the fan's fault. I liked the more capable, expanded gameplay on games like RE6 but according to them that "stopped it from being survival horror". Personally, I think that the problems weren't with the gameplay. It was the loss of a scary, tense environment in favor of a more "action movie" one that hurt it. If you improve gameplay, make enemies that keep the scary factor. Make then more intelligent and adaptable. Do things like putting a stress meter so that the character can't aim properly when too scared or things like that. Make breakable items so that you search desperately for ways to defend yourself on tense situations, stuff like that . But then again, people seem to hate that on other games and want RE4 gameplay over and over.
I understand the philosophy of less capable characters making scary games, but I also think that you can have a very capable character as long as you also make a really challenging setting that surprises you. But that's harder to make and their public is against that. If you make all games from a genre with the same limited box of ideas then it starts feeling stale and it's harder for them to feel original.
Well, Silent Hill f first.
Maybe I'll get this next year, when it's cheap.
So far this is a brilliant game in my humble opinion. I pretty much buy every horror game going, and I'm finding so many things to love in this game. I'm playing this alongside Silent Hill 2 remake and for me it's up there with that. Highly recommended.
I'm stunned this maintains 30 fps per the review. I'm running it on a pretty decent gaming rig at medium settings and I encounter frequent stutters. Then again optimization issues could cause that...
@PanFriedSoup Your not wrong, booted this up on my Rog Ally X and it wasn't as stable as the Switch 2 version.
@Bunkerneath yeah, i totally want it to load much slower on a physical card.
I was intrigued by this game when it was initially revealed. I'm glad to see it getting decent to good reviews. I'm definitely excited to play it soon
Removed - inappropriate
It's better than callisto protocol, it's better than dead space 1&3 but not 2 and it's better than the dead space remake also. Go buy it because it's great and yes, the S2 version is competent and runs and looks fine.
That's my review 😉
I'm waiting to buy it once it releases physically on October 21st.
@vesemir0 I’ve picked it up on PS5 pro, PC where I’ve played it on my rig and legion go S (SteamOS), and switch, and I’m shocked that the most consistent performance I get is on switch. I hope bloober releases Silent Hill 2 on switch once the ps5 exclusivity is expired
i don’t like horror but the time travel aspect has me curious (kinda why I bought Returnal granted that is more repeat than travel deliberately).
Nope hard pass on this one the switch at 30fps. It’s a shame they’re not boosting to 40 which would look lovely on a 120hz screen.
Picked it up on ps5 and is gorgeous at 60fps.
Yet again only going to be using my switch 2 for first party and indies depending on titles
@UltimateOtaku91 don’t be put off. It’s well tuned for a survival horror. You may always feel you are running low on resources, but as with most survival horror, it tends to fuel you up just as quick as it runs you down. For example, you may be in a combat encounter where you are down to your last couple of rounds, but then just after this, there’ll be a drop that replenishes your stocks.
Yes, you will likely die, but there needs to be a level of threat to the gameplay, and saves are generous.
It’s neither souls hard nor walking simulator easy, just somewhere in between.
@Bunkerneath It's not even a AAA game.
Too much of the usual stuff. Sometimes it seems to me that we are getting some "Netflix effect" in gaming: we get way too much of what we'd like to see, until we feel fed up with it. Unfortunately, the further we go, the sooner this seems to happen.
For those that actually know anything about survival horrors its more a mix of Evil Within with Dead Space than Resident evil.
Can't wait to buy this on game key card once physical copies are available in Canada. One more month!
@Bunkerneath come on man, the reviewer just reviews the game not the delivery format. Do you still buy cds or something?
I think I'll get this somewhere down the line, unless Capcom brings all the RE games that are cloud versions now to Switch 2 as regular versions.
@rvcolem1 Actually, yes I do buy CDs and DVDs
A game doesnt need to reinvent the wheel in order to be considered great. Survival horror fans will have a good time for sure, I know I did.
Game key card? No, thanks
Playing Series X but this game is fantastic. Combat IMHO is actually very original with the enemy merging, necessity of charging shots, use of fire, etc. Brilliant stuff, great story and graphics. Easily an 8 and probably a solid 9 for me at least. Favorite horror game - even over Silent Hill 2 and the Dead Space remake - in years.
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