
Leave it up to Kazutaka Kodaka to come up with one of the weirdest stories in gaming, huh?
Following on from the outrageously ambitious The Hundred Line - Last Defense Academy, the creator has now joined forces with developer Neilo on the new visual novel Shuten Order. I say ‘visual novel’, and that’s absolutely the overarching genre, but it also manages to feature five distinct sub-genres within its surprisingly lengthy story. Wild stuff.
Shuten Order itself is the titular cult obsessed with the idea that humanity itself is doomed. In fact, the cult not only believes that the end of times is at hand, but is actively wishing for it, rejecting any notion of an afterlife or an all-seeing deity. In what can only be described as divine intervention, however, its founder awakens following their brutal murder, seemingly resurrected to track down the culprit. If that’s not enough, two angels also accompany you throughout the game to provide advice and guidance. Could the cult be...wrong?

With just a few days on the clock before your resurrection ‘expires’, you’re tasked with completing ‘God’s Trial’: identify your murderer, get them to confess, and then, well… kill them. The potential suspects are limited to just five individuals: Shuten Order’s ministers, each of whom presides over a specific department. So you’ve got the Ministry of Justice, the Ministry of Education, and so on.
Once you’ve chosen which of the five ministers to accuse of your murder, you’ll have to pursue them and try to gain a confession, and it’s here where the gameplay diverges into one of five sub-genres.
I started with the Ministry of Security, which essentially sees you working to solve the mystery of a deadly entity called ‘Nephilim’, a grotesque creature that stalks its prey and gouges their eyes out. Lovely stuff. The Security path sees you navigate a series of labyrinths set in different locations as you progress through the story. It’s mostly a case of finding an item or activating a switch and then making it to a final destination without being caught by Nephilim, who constantly shuffles along the corridors. It’s shallow stuff with some pretty basic 3D visuals, and on its own doesn’t really hold up all that well.

In fact, the same could very well be said for every sub-genre: The Ministry of Education focuses on a romance story in which you need to woo three women within a typical school setting; The Ministry of Health is an escape adventure focused around a ‘death game’ that fans of Danganronpa will no doubt appreciate; The Ministry of Justice is a straightforward investigation in which you need to gather clues and deduce the correct course of action; and finally, The Ministry of Science is a multi-perspective visual novel that features several ‘protagonists’.
None of the gameplay tropes feel particularly new, and pretty much all of them can be seen in Kodaka’s previous work, but I guess you could say that this is the first time they’ve all been cobbled together in one single game. With that in mind, if you’re familiar with the likes of Dangaronpa or Zero Escape, then much of Shuten Order will be pretty familiar territory.
Despite the marketing push to highlight the different sub-genres, the overarching story is really the main draw here. As you start to unravel the mystery, you’ll meet some seriously entertaining characters along the way, and Kodaka’s writing alongside illustrator simadoriru’s visual design is consistently striking and unique.

Where Shuten Order begins to falter is in its execution of those sub-genres. Kodaka has stated his ambition to present a “culmination of all the visual novels I've ever read”, and it’s certainly an ambitious attempt, but the approach here screams ‘Jack of all trades’.
The five different branches wind up feeling little more than a novelty, and not a particularly compelling one. I mentioned how the Security path features basic visuals, but this is nothing compared to how simple and mundane the actual gameplay is. The devs want you to feel nervous as you avoid the gaze of Nephilim, but there's zero challenge, and it ends up just being a nuisance.
Similarly, the romance path has you searching (stalking?) for your potential date, with the game presenting multiple locations to visit, but not giving much indication as to where you actually need to go. So you wind up just guessing until you reach the right goal, forced to engage in random NPC conversations if you happen to search in the wrong place. This isn't a game that respects your time.

It’s not a short one, either. The length will vary depending on how much you’re willing to invest in the story and investigate every possible avenue, but each of the five narrative branches could easily take you 10 hours or so. At a total of 50, Shuten Order felt quite bloated and would have benefited from focusing on just one or two key gameplay hooks to tell its story. Coming off the back of The Hundred Line, which demonstrated an exceptionally strong combination of visual novel storytelling and tactical gameplay, the attempt to showcase several different genres here means that none of them are really able to shine.
What does shine, however, is the visual design. Shuten Order displays exceptional use of colour that really sets it apart from other visual novels, and the juxtaposition of the striking blues, yellows, and pinks against a story steeped in misery and despair is particularly notable.
Similarly, the music is consistently engaging, shifting in tone at all the right moments, while the Japanese voiceover work never falters. There’s no Western VO here, however, so you’re out of luck if you happen to prefer your Japanese visual novels dubbed.
In terms of performance, it all runs well on the Switch, with reasonably short load times. If you happen to be playing on the Switch 2, then you won't find any issues with performance, but you should note that character illustrations at certain distances can look almost pixelated, slightly – a simple symptom of blowing up the Switch 1 game's handled resolution on the larger 1080p screen. If you can, play it on the Switch OLED; the colours look simply marvellous on that stunning display.
Conclusion
Shuten Order is an ambitious visual novel that tells an intriguing story with consistently engaging characters and more than a few twists and turns. Unfortunately, with the inclusion of five distinct forms of gameplay driving the story, it ultimately feels bloated and directionless, and not one of the sub-genre sections is polished enough to stand on its own two feet.
I wholeheartedly commend the audacious, multi-genre effort, but Shuten Order would have benefited from a lot more focus.
Comments 27
Oh well, at least their previous release seems like a great game. Might try it someday
oof, 50 hours!? i was expecting this to be 15 or so. i wish it was shorter, honestly, this concept seems fun but only for 15 or so hours, it definitely will get old very quick.
Kazutaka Kodaka, the absolute madman. Release a 100+ hour strategy adventure game and then release another 50+ adventure game a few months later.
Review scores for this game seem to be all over the place so far. A majority seem to be 8-9/10 and then you have NWR giving it a 2/10. I usually really like Kodaka games so I think I'll still just play it and decide for myself.
Thanks for the review, still interested in giving this a try at some point as the positives mentioned absolutely appeal to me while it remains to be seen if the negatives will particularly bother me if at all - that said, I should play the other games by Kodaka-san (and/or Uchikoshi-san, but I've played more of those by the latter and it's partially besides the point) first and foremost also considering that I have most of them... but at the same time the majority are way longer than this so maybe I should actually start with it, we'll see!
Looks incredible, can't wait to play it (and Hundred Line)
Very interested in this, even after the lukewarm reviews.. But after the crapshow with Hundred Lines physical release in JP which was meant to have EN, but didn't, im scared of getting this..
That 50 hours length really discouraged me. I'm so tired of games that last longer than they should.
I see. I wonder if the devs will take feedback and add in that polish.
I think this idea still has potential. It just needs some patches.
Still looks like a solidly fun game, hopefully anyone who plays it enjoys it!
@BenAV just watched the Noisy Pixel review and they gave it a 10/10. Only found one other YouTube review which was also positive. Marmite game perhaps? I love their other work so I think I will give them the benefit of the doubt and it looks like the presentation alone might justify the purchase.
I’m still knee deep (about 50 hours) into The Hundred Line, so I was worried I’d have a strong urge to play this one too. Maybe down the line on a sale, but I’ll hold off for now.
The Hundred Line is amazing though.
I should be excited for this one. However, I'm still playing The Hundred Line, and would burn out playing another Kodaka game anytime soon.
They're clearly trying something weird and interesting here, though I am bearing the "Jack of all trades" complaint in mind.
I usually go to Noisy Pixel for Japanese game reviews and they gave this a 10/10 so I'm definitely still picking this up day one, just a shame there's no physical.
Don’t want to sound like a broken record, but with no Switch 2 patch for handheld 1080p this is a no go for me, same with Hundred Line. I’m going to grab Hundred Line for steam deck, and maybe this one day.
Though I still haven’t played Rain Code… That’s a lot of Kodaka backlog…
@BenAV
The gulf in reviews are a tad bewildering, but remove the outliers of 10/10 from NoisyPix and 2/10 from NWR and we still get an average of 78% on meta (so far) Which is good enough for me.
Just play it and decide yourself sounds wise indeed.
I figured it'd be like a third of that length.
Either way, I'm there for it.
First time I see 2/10 and 10/10 in the same day of critic reviews
Looks striking, but no idea what they are thinking releasing this so close to hundred line which I still have loads left to do in.
To be honest I feel like you could easily extend the bloated description to 100 Line but I accept it has exceptional highs that probably meant people didn't want to be too harsh on it. I'll assume the mention of it here means this one isn't quite as unmissable.
@UltimateOtaku91 There is an Asian English(Hong Kong) physical copy available. It didn't last a day on VGPs virtual shelves. Maybe try PlayAsia?
Damn, this site gave it a 6 while Noisy Pixel gave it a 10. I will have to wait for more reviews.
@fenlix Feel like this site can be overly harsh on visual novel kind of stuff sometimes. One that always comes to mind for me is how they gave Raging Loop a pretty low score and never include it on any of their recommended lists when personally I think it's fantastic.
@Lizuka Keep in mind we're not a hive mind
I love visual novels, and The Hundred Line is still the frontrunner for my GOTY. Shunten Order just didn't work for me, sadly.
@Metazoxan Feedback, you mean? Some might be confused and think there's some scammy monetization scheme.
@Thomystic damn autocorrect.
When IGN gives you 7's, Nintendo Life gives you 6's, apparently this week...
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