Drag x Drive is Nintendo's latest attempt to give us a unique sports game that utilises their latest console's flashy tech. And this time, it isn't just any old sport. If you've ever watched wheelchair basketball, you know how technical it can get, and Drag x Drive takes this to the extreme.
It's a brilliant choice of sport to bring to life with Mouse Mode controls, and one that's been carried off with plenty of skill. The main issue is your mileage is going to vary based on how you get on with these controls. I'm not just talking about their implementation in the actual game; things like how thin (and slightly uncomfortable) the Joy-Con 2 are when on their side, how your wrists fare generally, and what sort of surface or space you're playing with, all come into consideration.

But let's reverse the old wheelchair for a second, and go over what Drag x Drive entails. Nintendo has gone with an arcade-style take on wheelchair basketball, which lends itself well to exciting 3v3 face-offs. Matches are action-packed, three-minute affairs, and there isn't much room on a court so you're always in close proximity to teammates or opponents. There's also a very pleasing dual-layered learning curve that needs to be approached and overcome at the outset.
Simply getting used to playing the actual basketball by timing your runs, making passes, and choosing to play it safe or go for three-point baskets, means there's plenty to take in and have a good time with. Then you have to consider that you're doing all of this in a wheelchair-like vehicle. I'm the type of person who crashes things at precisely the wrong moment (in games, not in real life!), so getting to blast around freely in one of these things at high speeds, well, it's very exciting. And it stays exciting for longer than I thought possible because the controls are good, for the most part.
In practice, playing on a table worked well for a time, but I found using my legs better, as it's way less hard on your hands and arms once I got used to it. It's impressive that the tech manages to keep the controls so smooth whilst I glided over my very un-ironed trousers. Well met, Nintendo.

In Mouse Mode, each Joy-Con pertains to a wheel. For example, to move in a straight line, you need to slide both Joy-Con 2 forward simultaneously, then lift to return your hand to the start position to slide again. It apes the real-life motion of pushing your wheels forward. Smooth and controlled slides help you gain speed, and this is very much a game where timing and grace trump going for big power moves and destroying your furniture and arms. You don't need to break into a sweat, just relax your arms and chill. Then you start adding turns and braking in and, well... let's just say you can make some violently fast changes of direction.
Shooting is much simpler, as you simply need to throw up an arm and motion out a shot, and as long as you're facing the basket, you should make it. There's just enough freedom to also give players ways to be a little stylish with tricks and sexy half pipe dunks. And to defend, you just need to roll back to your half and prep for whatever assault your opponent has in mind, block those lanes and get ready for a tackle. Hit an opponent head-on — doesn't matter the speed (again, you never really need to be brute-forcing anything here), as long as you collide in their face — and the ball will spill out of their hands, which is followed by an animated clamour to nab it back.

There are three player styles to select from: Guard, Forward, or Center, and these have different ability levels split between rebounding, strength and quickness. You also get some customisation slots where you can deck out your little space-person with new helmets, colours, and textures. This part of the game is very basic, however, so don't expect a design studio.
If you want to get really flashy on-court, Drag x Drive has a bunch of OTT video game stuff and tricks, like tilting up onto one wheel by braking on the side you want to tilt to and then lifting your Joy-Con up on that side at the same time. Do this on both sides at the same time, and you'll bunny hop! It's satisfying when you manage to pull these off mid-match, but in my experience, some tricks don't come off smoothly enough. It still works, but you can't rely on it 100%. Which is a shame, because as frustrated as I've been at times trying to put together wheeling, turning, passing, and shooting, I keep coming back for more.
All of this gives you plenty to work with as you launch into 3v3 battles against either human or CPU opponents, with matches housed within an arena that can either be set to Friend or Public Park. This arena is also full of side missions and challenges, most of which are designed to help you master the controls. A handful of extra games, such as a race to the checkpoint or chasing after a ball, pop up between matches to help keep things fresh, though you can choose to opt in or out of them entirely if they aren't your cup of tea.
A few other side missions, such as the slalom and shots against the clock, are perfect for getting the hang of sharp turns and nailing your hoop skills, too. I have to say, as much as I think some will baulk at how little there is in the package in terms of separate modes of play (a single-player campaign would have helped), there's a good amount of game to sink your teeth into for the price in Drag x Drive, if you are down for mastering it all.
Turning to online, and this is where the game really shines on the court. I managed to play a whole bunch of games with the rest of the crew here at Nintendo Life, and it works well. GameChat is smooth sailing, and the basketball itself holds up to scrutiny. When playing online, the host can choose to set up so that 12 people are in the party, split between two 3v3 games happening at the same time on separate courts within the same arena. You can also spectate matches and keep things nice and private by having a code to get into your park.

That being said, don't look for any bells and whistles online (or anywhere else); what you see really is what you get. There are no different match types or ways to mix things up besides those minigames I mentioned. Even worse, perhaps, is that the Public Park lobbies don't allow you to play against random players online with a friend (or friends) in any way, as far as I’ve been able to tell.
In private Friend Park lobbies, of course, there's no issue — and you can share your Park ID with whomever you choose — but it's certainly something to keep in mind. It seems you can't just head online with a friend and take on other humans; it's bots or 1v1. Perhaps they'll add a way to do this later down the line, although Nintendo have their own special way of doing things, as we all know.
Another weak point in terms of options is a lack of control customisation, meaning you're stuck with the mice, which can make jumping in online a little daunting. Not to mention it fully excludes some players from getting involved.

Taking everything into consideration, though, and for the not-enormous price point, there's more depth here than I expected. Drag x Drive feels like a proper attempt to give us something fresh, in the same sort of vein as ARMS back on Switch 1. If you get into its groove, you will get your money's worth.
A final word, though, and as someone who rarely complains about awkward controls (I am a master of Kid Icarus Uprising on 3DS, after all), even I had to take breaks playing this getting started. My issue isn't so much anything to do with the controls, it's more the physical act of holding the super slim Joy-Con on their side whilst playing. It gets tiring, and for some it's gonna be a real 'NOPE' moment when they start to feel it. I find that, as I relax a bit and don't put so much force into every movement, things get more comfortable, mind. More troublesome is the bunny-hopping and tilting stuff being a little hard to pull off.

In terms of presentation and performance, it all runs absolutely perfectly, that much is nailed down. However, it's a shame Nintendo opted for this strangely barren style. The robots are cute enough, and the unfussy robotic aesthetic is 'fine', but why not give us some more character, or more varied environments?
I can overlook style stuff when the core game is this solid, though. And Drag x Drive is certainly that. In the end, if you have some pals who're into it, and you're willing to master the game, I have no hesitations in recommending this one.
Conclusion
Drag x Drive may lack options with regards to online modes, and its controls take a bit of getting used to. However, if you can give up some time to engaging with this one, if you can get past the barriers in terms of controls and the early frustrations as you find your rhythm, you'll be rewarded with a unique and very well-made sports game that deserves to find an audience of dedicated fans. Add in some pals, and you've got a solid bit of fun for the price.
Comments 119
The last two negatives are why I have no interest in this game. Concept is interesting but it doesn't look fully fleshed out enough for me to bother with it.
wdym with friends? Pretty sure you can only play multiplayer online and not splitscreen, you need multiple consoles/games to play multiplayer.
"Zero aesthetic personality" and "Controls will be a big hurdle for some" are the biggest issues.
It just looks so sterile. Like a techdemo instead of a full game.
It would have done a lot better if it was filled with all kinds of happy nintendo cameo's and environments.
I also don't see many people really wanting to use the controlschemes as they are now.
Maybe it will get a bit more succes if they change the above and allow for regular controls.
Hell, go nuts with it. Make monstertruck variants or something that you can unlock.
Until then i'd give it a 5/10 at best.
I really don't like motion control games, so this one is a big skip for me. But I also just don't like the game's aesthetic. I dunno, it's just not my cup of tea. I hope the game sells well, but it's mostly just another expanded tech demo for Switch 2 to me.
I watched the overview trailer the night nintendo uploaded it and I gotta say the game looks to have a high skill ceiling.
Thanks for the review PJ
@BenAV Same, its like they didn't even try, hard to believe it's from Nintendo to look at it. Add that to the controls, got no interest in playing something that way and I have zero motivation for this game. Shame, a bit of flair and colour with the characters and how it looks overall, controller options to suit all and they may have had a real novel big hitter
@BenAV agreed!
There is such a contrast when you compare it with Arms that was also aiming to show case the console capabilities!
I love Arms, it had so much character. This one, for me, has zero.
The Global Jam was enough to deter me from buying the game. The controls were just too inconsistent in my experience. Having your arms at a perfect angle to avoid fatigue is another hurdle, when all you want to do is plonk yourself down on the sofa and relax.
Gavin is right, this should have been included as part of an NSO subscription. Charging for it is likely going to harm how long the lobbies are going to be active for. Hell, even F-Zero 99 is struggling to get more than 20 players in most races now.
"Zero aesthetic personality"
Dude... its ugly. Just plain ugly.
Seems like a game I would love in a Wii Play type of compilation but I doubt I’ll buy the game myself. It was fun when I tried it out but I don’t think I’m best fussed on the controls. I commend Nintendo for doing something so unique though!
Love the idea, shame about the execution
Sorry Nintendo but another kinda dud
I tried the online demo with an open mind. I could see the vision, it's okay. Not great, not horrible, just ok. But I did get my hands and arms kinda tired after a couple rounds. This might be a skip for me, sadly
Thanks for the review, this confirms my interest in at least giving Drag x Dry a try (we'll have to see how I feel about the controls when I play it, but apart from potentially that the other cons don't bother me personally as much as others because yes, "I can overlook style stuff when the core game is this solid" as well) - getting it immediately instead of later to play it this Sunday, but that's just because I missed the Global Jam due to a mistake despite promising to play it on YouTube and I want to remedy that!
Not for me but at least it's reasonably priced for anyone wanting to jump in.
My impressions from the Global Jam- The controls take a little getting used to but once you get the hang of it, it can be pretty enjoyable. It definitely gives that effect of moving in a wheelchair. My main two issues were tackling requires going head on which is difficult to pull off in all the action. The other is actually nothing to do with the game itself but I couldn't help but notice there wasn't much teamwork as whichever player had possession of the ball chose to wheel themselves across the court and take a shot themselves which was a bit disappointing.
Personally, I think it would have been easier to lose the ball if you got hit hard enough from any direction so at least it encourages players to pass more often rather than take all the glory themselves.
All in all, it's a solid and enjoyable experience and the HD rumble did feel really nice
Splatoon had Mario characters in it at one point before they decided to make original characters for that game, being the Inklings.
This has very generic looking characters in it, while this could really have benefited from having some big Nintendo faces in it, Mario or otherwise.
They can't all be winners!
@Jumping_Dead I don't personally think it's ugly. It's clean and functional. I sort of get the idea, but it just doesn't work. Haha. Very bland.
If Arms couldn't last this game really doesn't have a shot in my opinion.
They should have either developed this more or bundled it with Welcome Tour and several other mini games- charged about $50 for it.
ARMS still looks way much better than drag x drive.
If they do some great free updates, this could turn into a big hit.
@michellelynn0976 Agrred. A few more modes and some proper lobbies and the core is good enough!
I tried the demo, and it just didn’t work at all. It was inconsistent at best, and had no personality to make up for it. I wouldn’t recommend it to anyone unless it was free
When I saw "swish" in the subtitle, I was hoping it was going to be a Harry Potter reference with "swish and flick."
This is not Splatoon on the Wii U nor ARMS on the Switch that I was hoping for the Switch 2.
@BenAV same. I have no issue with the wheelchair concept itself unlike some that try to drag controversy into it.
But even putting that aside everything about the game looks like a tech demo for the mouse feature.
It's really weird because it feels so lacking in aesthetics compared to Nintendo's other offerings.
Really makes me wonder if this was a tech demo that they just decided to give a little polish and sell as a game.
Really id rather they made ARMs 2 with mouse controls as an option instead. That IP deserves a second chance.
my impression from this review and playing the demo is that the game can be fun, exhilarating, and have a lot of skill expression. but its a matter of IF people wanna do all that with how hard the game is control at first
kinda reminds me of battle leagues game model. barren modes and customization, but hoping the replayable high skill expression will warrant a decent fanbase
the $20 price at least means this game can get away with less. i did enjoy the demo and want to play more, but if the online scene dies idk if playing against cpus the whole time would save it for me
I feel like this game could benefit from minigames ala the Monkey Ball series
I had no interest in this game when I first saw the reveal trailer and had no intention of buying it. I stand by that decision. Not a big fan of sports games to begin with, anyway. I prefer platformers, shooters, fighting games, adventure games, RPGs, especially those within the sci-fi and fantasy genres.
I just want to know who the credits are. Is it really all EPD staff?
Wondering how long until they give in and provide regular controller input.
@DennyCrane Same with Mario Strikers Switch. They allowed that game to be published without adding more features, fun maps, etc., and really ruined it for us who were waiting for this since the awesome GameCube one.
It looks like an unreleased Dreamcast game or unfinished PC tech demo from 1999. That’s not a compliment.
Not a drag, but probably one that won't drive sales.
PJOReilly wrote:
Remember when Nintendo were making Mario Kart, and they had those nondescript, helmeted F1 racer characters, before introducing Mario and co? This reminds me a little bit of that — how much more appealing would it have been been with big, bright, Mushroom Kingdom/Splatoon-style chararacters?
@Ramouz yeah, I didn't bother with that, but i really wanted too. Strikers on GameCube was a hell of a game
Drag x Drive is the worst controlling first-party Nintendo console title since Star Fox Zero for Wii U. It physically hurts to play this game, and it feels so slow and clunky to control. Nintendo always has to have a "gimmick game" to demo their latest technology, which wouldn't be a problem if they would just allow for multiple control schemes (i.e., a regular controller). What if Mario Kart World forced you to use Joy-Con motion steering exclusively; would you want to play that way? Nintendo is alienating 95% of the potential user base for this title by forcing the gimmick, and it will quickly fall by the wayside if the control methods aren't expanded. It's ironic that a game about an accessible sport has the least accessible controls.
When I was playing the demo, I got hand cramps constantly, until I realized that I can 3d print a grip for the joy con 2.
Overall it seems like a good game for some but not for others, I personally think it looks pretty good but I will be passing on it because:
Tight gaming schedule
I don't have a Switch 2 yet
I want to avoid hand cramps
It sucks that with this existing, it likely means we won’t see a new Mario 3-On-3 Hoops game for a while smh.
I will likely give it a go as it’s not expensive but it does sound like it’s more of a demo game than anything else.
"Public Park lobbies don't allow you to play against random players online with a friend (or friends) in any way"
This is so disappointing to hear.
I had a great time with the demo. And $20 makes it a painless purchase, even if it runs out of steam quickly.
Single player content seems unnecessary, especially at this price point. The game's core mechanics feel deep enough that mastering them in the heat of a match will last a player far longer than a campaign would.
Im glad they called out the aesthetics, this looks liek the design you would use for an alpha build. Why was nintendo possibly thinking. I get not wanting to put mario in a wheelchair or something but like the other option is lifeless robots?
This looks like a prototype demo that could had just been bundle with the system. Odd that Nintendo would sell this, imagine if Super Smash Bros. was still Dragon King: The Fighting Game and you still play with generic no name characters, no one would want to buy it just like no one will buy this.
Yeah, that seems fair. I was playing a lot better once I got used to the controls during the global jam, but, man, this game's presentation lacks the Nintendo charm.
I’m a stickler for art direction and the game is really not THAT bland. Neon lights everywhere, you slap your favourite team’s colours on your robot and a pair of cat ears, choose between shiny and matte textures, and then get into a game with a neon yellow ball and wave your goofy mitts at your teammates to clap or high five. It has charm. Some of my friends said it looked like Halo, though I see how Nintendo fans might not take that as a compliment.
The UI is snappy as well. You can’t judge everything from screenshots.
It's so odd to find a game that exercises my arms far less than Ring Fit, but far more than ARMS.
Every 5 games my muscles are sore.
For that, and its relatively cheap price point (I HOPE there's more content, but it really feels like a GBG thing: sell it, promote it, drop it, then patch and promote it randomly for the next few years to come as if they care), means I'm buying it.
Sometimes I want a workout while playing. Not one as killing as Ring Fit. But at the same time, not one that needs me to play 10+ rounds to feel the burn.
Just another crappy tech demo, that chould have been a free pack-in game.
It's sad how Nintendo have dropped the ball on this.
On Wii we had Wii Sports. And on Wii U we had Nintendo Land, which both acted like games to show of the tech, but also succeeded in being really fun games.
As a free game for NSO subscribers? Great idea.
As a pack-in with the console? No-brainer.
As a mode / DLC to something like Nintendo Switch Sports? Sure.
As a stand-alone game for $20? Dead on arrival.
Honestly a 7 for this and a 9 for Mario Kart World is over rating games. Seems like these games get and extra point (1-up?) just because they are Nintendo-developed.
Something that caught my eye earlier on with Drag x Drive, was Nintendo's seeming refusal to call this what it is; wheelchair basketball.
They would call it "vehicles", not wheelchairs.
However looking on the official Nintendo UK website, they've since taken to referring to them as "wheelchair-like vehicles"?
It just feels so disconnected from representation though, this could've had some real humanity put into it by embracing the players with handicaps and disabilities, but instead they went for something purely mechanical and just won't emotionally connect with anyone, or even may offend for refusing to address the subject matter.
Like, juxtaposed to Switch Sports with actual able-bodied human characters, that's not a good look. For that matter, could this not have been an added exclusive sports game to a Switch 2 Edition of Switch Sports?
Make this free for NSO+ subscribers and maybe it have a chance of not disappearing in a month.
nice to hear it plays well, will pick it up eventually.
Sounds like a pass for me because of the lack of options and content. One of the biggest Switch disappointments for me was Mario Strikers: Battle League. The gameplay was solid enough, but there simply wasn’t enough to do. And as someone who primarily enjoys playing games in single player, it was as barebones as could be. Now Drag x Drive sounds a tad better with the challenges, but still sounds lacking in content to be a worthwhile experience for me.
@MarioLinkSamus You can join the same park as your friends (I did it in the demo period) so I’d say that’s not accurate.
The game then sorts you randomly into squads so you may play on the same side as your friend or against them, or a game on the other court, so it’s not perfect. But games are only 3min so you play together eventually. There’s also private lobby play which can have bots.
They didn’t want teams of 3 experts sweeping a public lobby or trolling everyone.
@cylemmulo I think you've just answered the question of why this game looks this way. Put any sort of actual character in these seats and you're immediately making this a game about handicapped individuals. Making it these cookie-cutter robotic vehicle-android hybrids immediately removes the human element out of the game's theming. Can you imagine how different the online discussion would be around this game if Nintendo had designed the characters any other way?
@swoose Thanks for the additional details.
The developers should've made this a lot more colorful and vibrant. It just looks so dystopian and unappealing which will turn off a lot of people. This game really should've been a pack in or added to NSO subscription in my opinion. I don't see it selling much. It'll be forgotten in a month once the novelty wears off
@swoose I have to agree with you. I personally critiqued the look online when the game was first revealed.
During the demo, however, the game had a lot more personality than it first appeared. The music is lively, the graphics are attractive, and the 1:1 hand movements of the joycons allow for lots of playfulness
Hard pass for me personally, since the controls would murder my arthritic hands.
lol unintuitive controls, bare minimum content and no personality = 7/10, just a couple points away from being a masterpiece. Oh brother
I can't imagine using the Joycon as a mouse for anything longer than a few minutes. The mouse feature just feels like it was tagged on as an afterthought so Nintendo could say the Switch 2 hardware had something new beyond more processing power and a bigger screen. I mean, there's a reason you can't buy a mouse for any other platform shaped like a Joycon, because the Joycon sucks as a mouse.
@Yosher : Mario in a wheelchair? Can’t see that going down well. If it were my game, I’d make some wheel based characters/aliens.
Heck, if my market were old enough, I’d license “chorlton and the wheelies”, lol. But only old people, like me, would get that reference
But having chorlton as ref, and the witch could come in to jeopardize play…. I think I’m onto a banger here!
They're not in the same genre admittedly but I can think of old Xbox Live games like Monday Night Combat with way more characters with personality, deeper gameplay and a lot more color for 10 - 15 bucks at the time depending on your region's Microsoft Points conversion.
“Even worse, perhaps, is that the Public Park lobbies don't allow you to play against random players online with a friend (or friends) in any way, as far as I’ve been able to tell.”
I was going to buy it until I read this.
@Clammy They could dress it up to be some kind of new tech E. Gadd invented or something. Maybe they'd be kneeling down on a board with wheels instead of on a wheelchair. But I agree that making it a new IP is better, just in this case having an already existing IP attached to it would probably just help a bunch.
Though maybe the game will still sell a ton anyway. Too early to say.
This could quite possibly be the least Nintendo looking Nintendo game I have ever seen! It works and I bet there will be a really small, loyal fanbase for it, but so much gets lost from being so tonally equivalent everywhere. Not to mention the lack of expression from the characters. Weird artistic choices. Do we know which team made this? I'd be almost tempted to say a Western team.
Reviewed better than I thought it would, but I can't see it doing any numbers when Rocket League is available for free.
This is one of those games that Nintendo is quite behind the times with. It could use a clear roadmap describing future content with maps, modes, customization options etc to show that there will be some long-term support, which would encourage buyers to take a $20 chance with. But with nothing coming out, what you are buying is what you are getting. There is nothing wrong with that - the game is feature complete, balanced, and ready to play! - and perhaps this was never going to be anything more than a one-off with no live service support intended ... but it seems as if it could be more, particularly for a new Nintendo console & a community that is looking for reasons to spend money. Chalk another one up to Nintendo's obfuscation and lack of communication.
@martynstuff I really agree with your comment about how they should have considered having a player lose possession if they were bumped into from the side. Or at least increase the angle a bit more. It’s tough to run into someone else perfectly head on to steal the ball. Maybe with more practice that precision will come easier.
But in the demo I found that because it’s so difficult to defend, it was basically the two teams just trading baskets. Whichever side won the race to the ball at the start opened the scoring, and then each team took turns scoring back and forth.
@SpacedDuck ARMS was almost purely personality, so bright and colorful with cool characters. Like with Drag and Drive it sounds like a cool idea with motion controls that mostly work and not enough to keep people around. Which is a bummer I really like when Nintendo tries to make something unique to their system
I can't see myself wanting to play this much, but the price point is low enough and the controls are unique enough that I'll definitely give it a try. Admittedly if this wasn't first party I don't think I'd be interested.
@RupeeClock I would look at this differently if Nintendo had actually made some efforts in terms of accessibility.
For a company that loves to experiment with controllers, I don’t understand why they haven’t released a customisable controller like Sony has.
There’s also no visual aids in Nintendo games. They probably think a high contrast mode would ruin their perfect visuals.
But if they want to make disabilities look cool (and use ‘representation’ as a selling point), that seems like the least they should offer.
looks like this should have been the pack in game
I imagine pushing a wheelchair builds some real wrist strength. So those of us not in wheelchairs with fragile wrists just have to accept the developers bringing that realism of wheelchair based sport through the discomfort of sideways joycons.
I writing this in jest of course.
This is not very PC but in terms of wheelchair based video games, but I always imagined a Stephen Hawking Pro-Wheelchair game in the vein of tony hawk. It would have been ridiculously funny and because it was Stephen Hawking the physicist maybe you could chuck in a teleport ability because clearly this would not have been a game to take seriously.
This thing should've been a Switch Sports DLC
making a wheelchair based game that is unfriendly to differently abled people.
Nintendo Swish.
This looks cool but nintendo should say if they will continue to support this with updates and such...
This thing screamed gimmick from the jump. Hard pass.
7 / 10 ? Somebody is streching the positives ...
Still enjoying my time with donkey Kong, but with this game being so slight and meh, feels like we’re really losing momentum here compared to switch 1 year 1
Easy skip for me.
Beyond the potential issues with the controls and content, this is one of the most visually unappealing games I have seen in a long time. Technically it's fine, but that art style is... not it. In addition to being soulless, it's also weirdly bleak and depressing. It makes me unhappy just looking at the game.
I'm a bit surprised that Nintendo proper developed it. It lacks Nintendo charm and polish. Even compared to their budget titles before like Game Builder Garage or Star Fox Guard, this really just lacks something.
I'm guessing they originally planned more for this, but then just decided to package it up and release it as-is.
It’s not a very rememberable name is it? I was just talking to a friend about it, and neither of us could think of what it was called
@premko1 Same thoughts here. NL are overly generous to first-party games at times, like reading Official Nintendo Magazine back in the day.
This is a game I'd really like to support; new IP, fresh gameplay take, etc, that's commendable. The "Zero aesthetic personality" note is so true though that I'm not sure I'll be able to get past it
This games gonna bomb super hard.
Am I reading your review right, in that a player can make a Friend Park and only play with bots? 3 vs. 3 matches are possible without another human player?
Looks like a crummy tech demo of the lowest caliber. Blech. (The dual mouse control input is inspired though)
Nintendo need to realise that wiggle, giggle and gimmick controls died in 2011. There was serious fatigue at the end of the Wii era and we all know the WU was a disaster. I have zero interest in dragging joycons over my thighs to move a wheelchair around, especially as that would require shaving off a patch of hair because I rarely wear long pants. Then I'm walking around the streets like a fool needing to explain to people why I have a hairless area on my thighs and tell them it's a personal fetish because I'd be too embarrassed to say it's to play a wheelchair basketball video game by rubbing controllers up and down my leg.
Personally, this game only exists because Nintendo put in significant time experimenting with a game that uses the controllers as a mouse, and this was as best they could do. They'll likely sell enough units to make a profit on it. I mean, Welcome Tour will probably sell one million copies, so that's $10 million in the kick.
I gotta give some credit for the very unique idea... but:
Also: I want the robot wheelchairperson as a playable character for the next Super Smash Bros.
@Kingy yeah that reads more like a 4/5 lol
@GoldenSunRM Game is clearly a 93.5 stars out of a possible 113 smh
Should have been Road Rash in wheelies instead.
“ playing on a table worked well for a time, but I found using my legs better”
Not sure if intended, but i lold
7/10?? Really?? More like a 4, 5 maybe if being really generous. This score and the Mario Kart World score of 9/10 (wtf???) have thrown a lot trust away in Nintendo Life for reviews.
I can think of 3 easy updates that would make this game a must buy.
@premko1 I gave my honest opinion of it, as i always strive to do.
And I'll be honest again, now that the servers are online, I'm actually even more of a fan! Gets you in a game quick and there's loads of folk playing! 🙂
@Rizla Sorry to hear you feel that way, it really isnt the case that anyone is being clever with scores either, I'm afraid.
This is just my genuine opinion of Drag x Drive, and I'm sure the Mario Kart review is the same for that writer.
Sure it's a bit of a threadbare game atm, and if you dont like it, well, i can see where you're coming from, but it's still a fun time, with solid mechanics overall, and for a reasonable price-point. I've already had more than 16 quid of fun.
🤷♂️
Who the heck want to play as robot with wheelchairs, at least put them in cooler looking rocket skates or something.
This is not a good sign of modern Nintendo direction if they feel this is good enough caliber to put their name to
@PJOReilly I decided to give this a go based on the review and actually, I’m rather pleased that I did. I totally agree that aesthetically it’s not pleasing but I’m not sure that matters after a few hours with the game.
I’ve learned how to brake and spin using the mouse controls without the need to click the re buttons etc and I’m having so much fun with it.
It’s not going to win any awards at all, but it’s better than it looks and once you start playing against others, it’s absolutely bonkers in the best possible way!
With some additional modes , this could do really well actually and I’m seeing a fair few online giving this a go and when you hit a trick and a slam dunk, it’s a proper shout out loud in celebration game!
And after all, isn’t that what gaming is all about!?
This game just doesn't seem to do anything for me. I am long past the point of wanting or even embracing games with gimmicky motion controls. That sort of thing worked on the Wii when it was the primary control method and something you'd play on the couch with a TV, but with the Switch I really just enjoy using it as a handheld so games that require any control gimmicks just don't work for me at all.
No comment. 0/10
Is this a joke 7/10? The game have got alot of bad reviews. Looks like a real crap game.
@Ulysses
I think the main problem here is the aesthetical aspect
Most nintendo games had had colorful environments and characters especially new ips
Like splatoon, arms, wii sports , nintendo switch sports
It would have been better if they used the switch sports aesthetic for the characters
Giving them wide face and hair customization , the futuristic aesthetic and the wheelchair basketball are good concepts but kinda wasted
The colorful vibe and fun gameplay concepts are what differenced nintendo games from the more dark, edgy and gloomy multiplayer titles from other Plataforms
Also it would have really benefited from a story mode, that is not the main selling point of these games but splatoon had it and provided more depth , also would give something to do for those without switch online cause if you don't have switch online buying this game is pointless
If the game is good but aesthetically boring people won't be interested
At least they are not selling this for 80 dollars and is just 20 which justifies the review based on quality price
But i still think should be a 6
We are talking about a nintendo game
Not just a indie game or third party or a shovelware , the bar is high and the expectations of this game were high too
I highly recommend playing this game using a laptop cushion (any Ikea one) as your support. It becomes much easier to control, and there's no wrist strain.
@BaldB3lper78 Yassss
@PJOReilly Also, if you get some of the mouse attachments from Amazon They make things much easier. Really good.
@BaldB3lper78 Oh really??? Interesting!
@PJOReilly These are great. Really make a huge difference - In my opinion anyway.
https://amzn.eu/d/0uEKHn8
@BaldB3lper78 But these are what I have from Argos and they pretty perfect. Very comfortable indeed.
https://www.argos.co.uk/product/7849271
@BaldB3lper78 I'm 100% gonna check some of these out. Cheers buddy!
@PJOReilly No worries at all. Might be worth reviewing a set at some stage. Might not be for everyone but I’ve found them a game changer for the air hockey game and this one. Just that extra size makes a huge difference.
You missed a chance to use "vroomshakalaka" as the tagline. 😏
The aesthetic looks like what Game Builder Garage will look like on the Switch 3.
@PJOReilly, does the bunny hop serve a gameplay purpose? That wasn't made clear in the review.
Video game industry and fans: Hey, Nintendo, can you catch up regarding accessibility efforts?
Nintendo: Here's a wheelchair basketball game.
🤦♂️
Those mouse controls really proving themselves useful so far…
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