
Daemon x Machina: Titanic Scion arrives at an interesting time in these early months after the release of Switch 2. There haven't been many AAA-styled heavy-hitters to push this system so far, certainly not in terms of action games, at least. And so, Titanic Scion feels like it should give us a reasonable idea of how the console is positioned to handle this type of experience.
And it's a rough first pass. The console's just out, and this is a big old game with a whole lot going on, so it follows, rather unsurprisingly, that some issues are present, and concessions have had to be made to get it running on Nintendo's machine. It turns out the Switch 2 really isn't a pocket PS5 after all! But we knew that, you and I. It just stings a little when your new console can't play the new thing as nice as some other, not-quite-as-new consoles.

Does it hurt the experience that it doesn't match the 60fps found on other machines? Yes, it does a bit. I've been switching between this and the PS5 demo the past few days and it's absolutely better playing at 60fps, because of course it is. However, the main takeaway I have from playing that demo is actually that, besides the drop in frames, there's a surprising amount of parity across the board with regard to tech issues and jankiness.
This has been useful, because Titanic Scion, as flashy as it is in its combat and its robot models, and as sweet as its vistas can look as you jet-blast across enemy-strewn deserts and through crumbling city-scapes, doesn't half have a bunch of low-res textures crammed in there. It's a bit janky to look at, on all systems. So it's not your Switch 2's fault on that front.
But let's rewind a little - let's cool the old thruster jets, as they say, and talk about what this game, with its ludicrous moniker, is actually all about. What does it want? For the uninitiated, let me break it down thusly: Daemon X Machina: Titanic Scion is a semi-open world game that sees you blast around large locations in a customisable mech suit. It's like Armored Core, especially the most recent one, in how it gives you basic story plot points and loads of side missions of the "go fight" or "go get that thing" variety, then boots you out the door to get busy kicking the life out of stuff.

Everything here is, essentially, about the mechs. It's about finding weapons, upgrading, unlocking new skills — which is interesting in this one, so I'll get back to that — and making your big robot-self more powerful. You can play it in co-op online (which I couldn't for this review), and compared to the first game, everything here is bigger, more open, and more interesting. Heck, even the story, which is still fairly threadbare, is better. Which isn't saying much, mind, but progress is progress, comrades.
So, here you are, big robot person, brave and strong. And right at the start of the game you find yourself fighting back on behalf of humanity, a brave merc putting it all on the line against the Sovereign Axiom Empire (the traditional bad guys of the piece), whilst also having matters complicated somewhat by the arrival of...well...aliens who want to kill you.
Now, there is more to the story, but not much, so it's best you experience the rest of that for yourself without my spoiling. I should also point out that, whilst the narrative is no great shakes (and the English voice dub is a disaster, so get the Japanese on immediately), there are some very slick and stylish cutscenes holding it together, not to mention all of the fantastically cool mechs and sexy futuristic character designs there are to salivate over. It also does a good line in OTT pantomime villains who talk waaaay too much before I get to beat the crap out of them with a laser sword and a giant hammer. Which is something I always appreciate.

There's no real need to dwell on the narrative aspects here because, really, it's all about the robots. And in this regard, Daemon X Machina is a decent enough time. It can't match the likes of FromSoftware's Armored Core VI: Fires of Rubicon (now there's a game I want to see on this console), because, quite frankly, not many action games can, but it finds a place for itself, regardless.
Where Titanic Scion excels is in presenting solid mech scraps that are quick and easy to get into, and this time around it presents them in open-world areas that are improved over its predecessor. This makes for a tighter core gameplay loop overall, as the exploration involved, whilst still fairly simple (you can scan areas to highlight most items), does provide enough hidden secrets, bases to run amok in and, most importantly, sweet loot to find, that the game doesn't feel like it's exclusively about making the attack stats go up. Oh, and you also get to ride around in cars, on horses, and on a motorbike that transforms into a gun. Every little helps.

Now, I mentioned unlocking new skills earlier, and one of the big shifts in this sequel is that they've attempted, as I spoke about in my preview, to make things a bit more Monster Hunter this time out. You can chip DNA strands off bad guys, you see, and the bigger and stronger the baddie, the better the DNA will be. Once you've got some of these genetic markers, you can then get busy fusing different strands in order to unlock abilities - at the cost of some fairly hideous mutations to the look of your custom-built avatar. Hey, that's the price of being able to do a turbo kick into a mech enemy's head, mate.
This makes for a situation where you actively want to get into big fights, where usually you might avoid them (especially when you are me), and overall it's a smart addition that melds well with the undeniable depth that's already there in terms of customisation and weapon setups.
With left and right main weapon slots, two side slots, a shoulder and auxiliary slot for weapons, and varying sizes and styles of mech to get to grips with, there's plenty of scope for differing playstyles here at a basic level, and while the first few missions disappoint with lacklustre weapons, give it a few hours and you'll be rocking huge guns called stuff like 'Revenant' that can one-shot those annoying floating testicle things that had been the bane of my existence for a little while.

With plenty of scope to mix and match, the devs then bring suitably cool weapons to the party, and you can come at the battles presented in a surprising number of ways as a result. I've had a spell rocking a shield and laser sword, mostly because it looks cool to do that when you're a robot, but I also really enjoy dual-wielding machine guns to bother enemies as I circle them, wait for them to get a little tired and then blammo with my long-ranged sniper rifle.
The weapon slots on offer make it a breeze to switch between setups of this nature on-the-fly in battle, and even the CQC — with its hammers and shanks and even grabbing and throwing enemies — holds up, whether you're getting in for punches and timing your dodges to keep the pressure on, or hanging back and hiding and doing all the things that I like to do.
With a decent spread of enemy types and solid combat, this is better than its predecessor already, so if you enjoyed that one, you know you're in for a good time here. However, there are issues. Plenty of them, in fact.

In terms of performance, even when making peace with the fact that you're looking at 30fps here, I can't help but feel as though I'm experiencing input lag of sorts. It feels mushy and messy at times. On the PS5 version, there's the same feeling; it doesn't feel quite as tight as it should, especially in its dodging, and I think the drop in frame rate on Switch 2 exacerbates this to the point that sometimes I could lose a scrap for reasons other than my own skill failings. Which is not okay.
It makes for a messy feel to the combat — the core of the entire thing — and whilst it's still very playable, and I've completed the roughly 80 hours of tasks it took me to see the end with little real problem, it's disappointing that it's not much slicker. There's also some slowdown as you pass into new areas. Again, this is also noticeable on the PS5, so it's not specifically a Switch 2 thing. Indeed, beyond the frame rate, there's nothing here that I'd worry was the fault of the Switch 2, overly. It's just a game with a lot of rough edges that needs a few patches.

And so, overall, whilst a bit clunky and messy in places, Daemon X Machina is still a reasonably decent time for folk who enjoy customising mechs with a side-helping of perfectly serviceable exploration for good measure, and especially in handheld, where the low-res textures aren't quite so blown up as they are on a big TV. However, the issues with stuttering, mushy controls, and general weakness of the story are hard to ignore, and go quite some way in knocking the experience down.
Conclusion
Daemon X Machina: Titanic Scion is a decent mech game with plenty of depth in its weapons setups and lots of cool loot to discover in its large open-world maps. The combat is flexible, it's fast, and it's very often plenty of fun.
However, performance issues — which are also present on other platforms, so don't sweat it too much, Switch 2 owners — make for a janky experience in places, with mushy controls and limp feedback. It's just not nearly as polished as it could be in this respect. With stutters loading into new areas and low-res textures a common sight (again, also on other systems), the overall feeling here is of a game that needs a few patches and tweaks to get it where it needs to be.
Comments 83
You know what? There are plenty of "6" games out there that are still full of enjoyment, and this still looks fun. Maybe I'm dumping out the copium, but this is still one I wanna give a chance. If they improved on the original's presentation, this'll be a winner for me.
I recently bought the first Daemon X Machina for Switch 1, in anticpation of this one. I have yet to play it, but I know these kinds of games are right up my alley. It's sad to see this game getting only a 6 here, but on the other hand, I have enjoyed so many games that got mediocre reviews at best. I think I'll have a good time with this one, too.
Hopefully the performance issues will be addressed with patches in the future, for a more smooth experience. Would you have rated it higher then?
I would still play the hell out of this game if I had a Switch 2, I loved the first one on Switch.
Geez, how the heck was this not configured to be 60fps on Switch 2? Wish they'd have just toned down some visuals to accomplish that, given that mech combat games are pretty dependent on quick reactions to a lot of on-screen stimulus. I guess I'll be looking at this on PS5.
@Pillowpants Withput the input lagginess/mushy controls, and the performance issues, I think a 7.
70 bucks, ladies and gents. Next year it'll likely be given out for free or very cheap on PC, as the previous game did on Epic, while Nintendo will still sell it at full price.
(lest my comment above come across as overly harsh, I loved Daemon x Machina and am looking forward to playing the sequel - I'm just disappointed by the performance issues)
Even if it is a 6/10 game, I'm still getting it physically as my vote against key card shenanigans.
@Pillowpants There's still plenty of fun to be had, though. It doesn't perform.poorly..its fine. If you have an inkling you enjoy this sort of thing, im sure you will. It just needed a bit more polish and better missions.
As a long time fan of mech anime, it’s is sad how difficult it has proven to translate the style into an actual good game. Despite this score I will probably still get this… because… there’s not a lot of choices, lol.
Kind of expected.
Thought the first one was rubbish.
Have never found one of these mech games enjoyable though so a big part is probably a me problem.
"Lots of customisation" is enough for me not to give this a second look. I hate being in menus for most of a game.
@Medic_alert lol then it must be a me problem too since I dropped it after a couple of days.
Thanks for the review, fingers crossed the issues across all platforms can and will eventually be fixed (it being 30fps on Switch 2 in itself most likely won't particularly bother me personally) - still interested in giving this a try at some point regardless so I'll keep my discounted preorder, but also considering those I'll most likely play the previous game first when I have the time!
@PJOReilly Thanks! I think this game is a safe bet for me, then. But maybe I'll wait a bit until there have been a few patches before diving in. My backlog allows this easily
I'm really surprised this game got a sequel. It looks cool but I really don't know the demand for it, and it's definitely getting buried by a very busy fall release schedule.
Having played the demo, I could see myself getting into this, despite never playing a prior game. I would probably wait for a deep discount though.
I found it ran better docked than handheld pretty notably, and i typically play handheld most of the time. As for the controls, they definitely felt off at times, but after a few hours, it wasn't too bad.
Hopefully they'll be some future patches that iron out the kinks.
I'm seeing mostly Switch 2 reviews for this game and they are from 6 to 8 so...
I can see why it got this score. Played the demo a bit and while fun, I think that it needs better performance to be more enjoyable. There wasn't anything that demanding to justify how it ran and the gameplay, while serviceable, wasn't as engaging as I expected.
Update: The SwitchUp review does a good job in showing that the game does seem to get more fun and deep once you invest more time on it. If there's people interested you should check that one too.
I'll grab this 100%, but only as/when it lands on sale
@PJOReilly really appreciate you responding to the Qs in the comment section 🙏 (and good Q pillowpants)
That said, am I the only one kind of happy when some games half on your radar don't get top scores? I'm grateful to not pile more onto my current or future backlog for now - sorry devs
It puzzles my head how this is not running solid 60 fps. Switch 2 is a powerhouse that can run games even high as 120 fps, there is no excuse for a game to run bad on this console!
I tried the demo and the input lag was really bad even in the super simplistic tutorial area. Since that's how it felt in a "best case scenario", performance-wise, I knew I wouldn't enjoy the full game either.
It's surprising to hear it's the same on PS5. I might try the PC demo to see if it's any better. If not it's a hard pass.
It's sad that even the Switch 2 is getting bad ports still.
Guess I'll stick with my PC for now and only pick one up after Xenoblade, smash, or something that entices me to finally get one.
I’ll probably enjoy this, but I don’t need it day one. Just canceled my limited edition preorder, not because of this review, but because I have too much to play right now and life is getting in the way as it is. Definitely one I’ll look into in the future (and hopefully after sufficiently discounted). There’s a lot coming this month and for the rest of the year that has my interest, not to mention I still haven’t picked up Super Robot Wars Y
Totally disagree, after playing the demo I'm sold on this game. I don't see the story being an excuse for fight as a con, If anything that's badass for a mecha game.
@Switching there is an excuse, these are early Switch 2 games and Nintendo sent dev kits pretty late. I sincerely believe many of these early games were rushed to the market to give early adopters games to get for their new console. This is why we are seeing poor performing ports. I’m hopeful that later games will be better optimized by developers taking their time to get to know the hardware. Specifically I’m waiting to see how Indiana Jones will perform. We should be seeing around Xbox Series S levels from Switch 2 and since that game has built in ray tracing similar to Star Wars Outlaws, which seems to be running pretty poorly according to previews I’m hoping the developers get it running properly
The demo was awful. Bad frame rate, bad image fidelity, and worst of all awful awful AWFUL camera controls. Huge disappointment as I thought this looked good in preview footage.
Eu gostei do jogo. É daqueles jogos que valem mais que muitos AAA por ai.
this game has been hyped and from the review what a disappointment.
Enjoyed the first enough that I was really interested in this when it was revealed with the Switch 2, but as times gone on and I've learned more about it and tried the demo its gone to a pass for me now, doesnt appeal at all
I always wished they would have gone more in the direction of the first Armored Core game.
It's really bad on NS2. Just get the PC ver.
Horrible Switch 2 demo btw.
Tried the demo for like 15mn: the performance was so bad I turned it off and deleted the demo straight. Removed the game from my wishlist. Shame as it was one of my most anticipated game this year.
So is it accurate to say the reports that the day one patch fixes the input delay were bogus? If so it’s a pass from me, I can work with minor frame drops and some jank but input delay is just unnecessary and unworkable for me personally.
@Darthmoogle that’s my current take as well, especially with Bandai namco thus far. The Elden ring port doesn’t look horrible, but the sparking zero specs are just bizarre. 810p docked? What on earth?
An easy pass then from me... The demo was poor, and the idea of spending ages in the customisation menus also is a big turn off...
Input delay, too... Well, at least I don't have to think long and hard about it, we move on...
Daemon X Machina Titanic Scion is the most expensive Switch 2 game in Australia at $130 RRP local currency. Mario Kart World and Cyberpunk is $120; DK Bonanza is $110. Although, typically they are $10 off at certain major retailers. Target sold DK for $90 as a special launch price.
Star Wars Outlaws is $90 RRP and Street Fighter 6 is $80. Both on key cards. Again, I already see Outlaws for $84 at one outlet and I bought SF6 for $65, thanks, again, to Target's special launch price.
Do other countries have such wild discrepancies in prices based on the card used? USA is only $10 to $20 different. Both SF6 and Outlaws are $60 vs $70 or $80 of full cards.
Suffice to say, zero interest in Daemon. I did play a demo of an older game on the Switch, and didn't really like it.
As for a suggestion to "just get the PC version", does that work on the Switch 2 or do I need to fork over $1000 for a PC? 🤭 Seriously, many of us own only a Switch 2, and it's disappointing that the performance isn't better. Cyberpunk 2077 plays very well. 🧐
The demo already sold me on the game, so this review for me was just looking for other details. I played the demo on Steam Deck OLED and I don't think the performance was an issue--it held 60FPS most of the time and I was too busy enjoying the gameplay to notice a few muddy textures. I liked the first game well enough and I'm thinking I'll enjoy the sequel too.
Game really does look pretty good, I'm happy for anyone who gets to play it!
@Coffeeglitch don’t get me started on Sparking Zero… I blame the Switch 1 version for that. Honestly, while I’m glad for people who can’t get a Switch 2 right now whether due to cost or availability will have access to the game I’m not thrilled with the S2 port likely suffering because of it as the S2 version appears to be a slightly modified version of S1. And being an Unreal 5 engine game it had no business being on S1 in the first place. I was going to double dip but not unless they heavily patch it to have it running properly
@Dualmask if you like the first one, I think you'll defo have a great time here, honestly. It is what it is.
The English dub being bad doesn’t surprise me. Anime aesthetics do not go well with h English dubs, imo.
Even Metaphor, which is my favorite game and has everyone sing the praises of the dub, feels off.
i enjoyed the first one cant wait to play the second one and im pretty sure they ll patch up any issues right away to make the game more enjoyable.
@Filthy theres plenty of anime that has really good english dubs so dont start bashing it like its a bad thing since most people prefer english VA cause sometimes japanese VA can sound too screechy on certain characters.
glad I sat on this. $70 is crazy for a mediocre experience
@Darthmoogle honestly ue5 games shouldn’t be on switch 2 either. I love my switch 2 and recently sold my ps5 pro due to just being a dust collector. I know exactly what the console is meant for though, and these publishers are forcing games that aren’t suited for it onto it. That’s fine, but it really is a shame for people who can only afford a single console and want to play it.
@RiasGremory I’m not bashing, I’m stating I don’t think it fits. Preferences are a thing.
Agree with review and comments. I was excited to hear about it because I had never played a mech game before until last March, when I loved Xenoblade Chronicles and its beauty and smoothness. So I thought it's time to try mech again. I played the demo. Good intentions but way too average, especially for highest tier price. For 40$ + big patch, I'll take it. Not to mention same release week as Silksong and Star Wars Outlaws.
Hm. The story killed my enjoyment of the first game. For that, I only really did the side missions in co-op until my pilot was maxed out. It was fun enough.
Finding out that the story hasn't gotten any better (not really) is too bad, but not surprising.
I want to support games on cart, but there are also too many games coming out to pick up something lacking in any area at $70.
Hm. Might pick it up when the release schedules die down, just to enjoy the co-op.
@hyperion31 the good thing is its all on a cartridge not like some 3rd party games coming up.
@PJOReilly In terms of the performance, in the demo the Switch version had some general frame drops in the open world, especially when playing online.
Does the final release have the same instability, or is it a solid 30 aside from the shared UE stutter across all platforms?
I’m trying to find an answer for that specifically and I just can’t.
Thanks!
Isn’t the story an excuse to do anything in all video games? Lol
I know I'm a Nintendo fan boy when the ps5 version is better performing and cheaper (at curry's) and I'm still buying the switch 2 version. First one was alot of fun past the prologue test missions demo, there is a really good online community around thst game and it's already established for the sequel so I'm in
Oh wow, another mech game that flops... Colour me surprised.
@hXcBoomstick The demo is indicative of the game as is, as far as I'm aware.
I didn't expect much from this one just like I did with the first one. This is the type of game you wait for a huge discount if you're really interested in playing it
@PJOReilly Oh, that is kind of a bummer.
When you played online, even solo, the demo holds at around 20-25 fps while traversing the open world, it feels like. It just gets really bad. I was hoping the full release would do better.
A stable 30FPS is fine, but that demo could get really bad. Dang, might have to consider getting it on a different system.
@SirLink Nintendo is not publishing this game. It's Marvelous themselves this time. They decide the price.
a switch 2 game fully on cart is going to start usually at 70 bucks..
I enjoyed the first one and wa impressed by the demo. Was considering picking the his up later but the fact that its a true physical release (none of that key-card crap) made me wanna get it a launch.
@MasterGraveheart I'd say this could definitely be a 6, but the negatives are partially fixable and not really dealbreakers.
That said, the demo felt kinda switch1-ish but i didn't get too far. Screenshots in this look nice
@BTB20 weird, the publisher decides the price but I see the very same pricing policy all over the eshop, with very few exceptions.
Oh bums… now I don’t know what to do. I was hoping the launch day build would have been tidied up a little compared to the demo. 30FPS and low res textures are bearable and not a deal breaker for me but I too thought the input was sluggish in the demo and a little off putting. Buy or not to buy? Arrggghhhhh!!!
I did enjoy the first one enough to want to get it. Here’s to hoping the story is better on this one. The first one was uneventful, which explains why Nintendo didn’t want to continue any exclusivity with it and chose Astral Chain.
Just like the first DXM, I tried the demo once and have never picked it up again. I want to like this franchise so bad but there's something about it that not clicking with or grabbing me. Oh well. Back to waiting for the next Xenoblade.
Switch 2 just came out a few months ago, but in every new game review I keep reading about FPS issues. Even with Donkey Kong Bananza. I don’t get the developers — if the hardware can’t handle it, why even bother? Who’s going to pay 80 USD for downscaled games running at 20–30 FPS? Certainly not me. Right now I’m playing the 100-year-old Skyrim on my Switch 2, and even that only runs at 30 FPS xD
@SirLink What policy are you talking about? Nintendo sometimes discounts their games by 33% and not more than that. Other publishers most of the time discount their games much more than after a while and even give their games permanent price cuts after a while. It's very easy to get many third party games for more than 50% off after just a year or two.
Monster Hunter Rise for example went on sale for like 50% off, then got a permanent price cut down to 40€ and then continued to go on sale for 50% off for even cheaper.
@BTB20 that's why I said "with few exceptions", with publishers like Capcom or Bandai-Namco or WB in mind, but they are still exceptions. I'm not sure if all others are just trying to emulate Nintendo's behavior on purpose, but that's what most of them end up doing. Most games are cyclically discounted of the very same percentage.
i really liked the demo, so im gonna pick this up sometime, despite the performance issues. honestly, the jank added a bit to the experience, made it feel like half life 2 on my computer as a kid. the combat felt really good to me.
@SirLink I literally can only think of a hand full of small publishers that don't discount their games much. Almost all big and mid sized publishers including Marvelous discount their games a lot and often give them permanent price cuts. Marvelous does that with their Story of Seasons games. Ubisoft, EA, Take Two/2K, Konami, anything Microsoft owned like Bethesda, Sega and Square Enix are very heavy with discounts.
The only notable ones I can think of that aren't very aggressive with discounts are Spike Chunsoft and Nippon Ichi Software, as the Disgaea games are never more than 35% off, but still very very often and Spike Chunsoft's games take a while until they go on sale, but then they still do go on sale for 40-50% off eventually.
Prototype never discount their games and Factorio afaik never goes on sale.
You're just generally wrong.
Looks like I'd get this on PS5, looks rough on Switch 2, but I'm definitely going to wait for a sale.
@BTB20 I'm not denying that those publishers you mentioned can discount their games heavily, although not always, but they are just a small minority. But hey, I think it's pretty pointless to do a challenge between you and me on who's got it longer when everyone else here know and can see by themselves what the truth of the eshop is, even by checking out on deku deals. It's not like I'm making anything up.
Played the demo on PC and had a good time with it. Definitely will be buying it on PC since sounds like the Switch 2 version has the typical console issues.
Shame the game runs at 30fps on the switch 2.
Another very fun and functional review from @PJOReilly ! I love having a few good laughs while reading about upcoming games - mecha games in particular, since they're always so serious yet absurd. You need to have a sense of humor playing them.
Only a 6 is disappointing, but after playing the demo, I can't say I'm shocked. Still, I'll pick up my physical preorder this week and have a fun enough time tinkering and customizing some mech suits. I imagine they'll patch things up and maybe even get it to run at 60fps eventually? In the end, though, as long as it's fun running and gunning with bazookas and Macross missiles, I'll be satisfied.
Interesting; I get stutters when going into new areas with Cyberpunk, but I take that as a cost of a loading-less world (open world) and because the game is so exceptional, it's a "price to pay" for the experience on the whole.
The encompassing experience here must not be as mesmerizing if you mentioned this as a final complaint next to the score, when this point isn't mentioned in the same place for Cyberpunk.
I wanted to support this because it's on cart but I just did not like the controls in the demo.
Feels like another case of a big studio game being weighed on a different, harsher scale than indie titlesare. Now, I only have experience with the demo, but even so the sheer scale, attention to detail and impressive production values puts this head and shoulders above almost all indie releases (which are often also quite janky despite getting top scores) and I sort of wish that was reflected in the overall score and judement. Either way, I'm definiely getting this!
It was better to specify in the review that the performance issues are present almost ONLY online... I played offline and 30fps seems really stable, so for me It Is ok, as I don't play on-line
@PJOReilly I come asking again about performance on Switch.
I saw it got 1.0.3 yesterday afternoon my time, and I was wondering if you were reviewing on that Update, and if not, if it makes a difference.
Got a lucky break and got an unexpected bonus at work, so I also picked it up on PS if performance is still a bit shoddy for a bit on the Switch.
I know I will try it here in a few hours after work, but I am just going to ask anyway, cause you responded so kindly the other day.
How's performance on 1.0.3? Better or just the same floating sub 30 at times?
@hXcBoomstick Hey there. Unfortunately I havent tried it since the update, and im out right now so I think you'll defo get to it before me!
@PJOReilly Oh, no worries!
Thanks for being so responsive to my shenanigans, it’s awesome and greatly appreciated.
Enjoy whatever you’re playing or doing this weekend!
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