
If you’re into fighting games, chances are you’ve probably seen – or maybe even used – a bunch of leverless arcade controllers. They’re taking the fighting scene by storm, and now 8BitDo, one of the most consistent accessory manufacturers in the business, has launched its own Arcade Controller for the Switch, Switch 2, and PC, priced at $89.99.
But what the heck is a leverless arcade controller? Well, some folks call them Hit Box controllers, but Hit Box is actually just one of many branded products released over the years, so it’s kinda like calling a games console ‘a Nintendo’. In reality, they’re largely referred to as ‘leverless’ thanks to the obvious lack of a joystick / lever in favour of an all-button setup. If you’re dead set on a more traditional setup, 8BitDo also has its own Arcade Stick available for purchase.
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So let’s take a closer look at the buttons on this thing, starting with the standard circular inputs (we’ll come back to those bean-shaped ones shortly). These are your basic inputs, and their positioning on the controller is such that your fingers can rest comfortably across the majority of them. The black buttons represent your movement, with ‘left’, ‘right’, and ‘down’ grouped together, and ‘up’ situated down toward the bottom. The red buttons, meanwhile, are a mixture of the face buttons and shoulder buttons on a standard Switch Joy-Con or Pro Controller.
What’s particularly nice about this is that the Arcade Controller boasts a dynamic button layout depending on whether you’re playing on Switch or PC. The dial in the top left corner of the controller lets you flick between the two modes, and internal lights will indicate how each of the red buttons function, changing automatically when switching from one mode to the other.
So in other words, the light indicators are a lovely way of easing you into the experience of using a leverless controller, since a lot of brands don’t include them at all. I won’t lie, getting started with a leverless controller can be daunting at first, even if you’re used to a regular arcade stick. Any muscle memory you might have accumulated over the years goes out the window, and you’ll probably find yourself making all kinds of wild mistakes when you start trying to string combos together in Guilty Gear -Strive- or pulling off a Drive Reversal in Street Fighter 6. Trust me when I say, however, that it’s well worth the time investment.
Going back to the buttons, those four extra bean-shaped inputs are essentially programmable to your liking. So for example, if you’re really not keen on having ‘up’ be near the bottom of the device, you can map this to the bean situated just above the ‘down’ button, making your directional inputs more akin to the familiar WASD setup on a keyboard. To map them, you simply hold down the button you want to map to along with the target input, then press the yellow star button at the top of the device. Alternatively, if you’re really not keen on them, the Arcade Controller also includes four replaceable lock caps to render them completely unusable.
As for the button quality, you’re looking at low-profile Kailh Wizard mechanical switches, and they feel incredibly satisfying to press. They’re clicky and tactile, and the clicking noise can really help beginners understand when they’ve completed an input to help with those essential combos. That said, they're a little too loud at times, and the noise can be pretty distracting when playing either docked or in tabletop mode. Thankfully, like most leverless controllers, the button caps and switches can be modded with replacements, so feel free to experiment to see what suits you.

In an effort to be tournament ready (granted, you won't find many tournaments utilising the Switch or Switch 2, but still...), the 8BitDo Arcade Controller also comes with a lock switch at the top left of the device, along with SOCD cleaning. The former can be switched on to prevent any accidental presses of the start button, the blue home button, or whatever else might get you disqualified from a tournament.
But what is SOCD? It stands for Simultaneous Opposing Cardinal Directions, and refers to the simultaneous input of directions that, on a single analogue stick or d-pad wouldn’t be possible, but with separate directional buttons is possible. For example, pressing ‘up’ and ‘down’ or ‘left’ and ‘right’ at the same time would sometimes result in unwanted in-game behaviour, but SOCD cleaning alleviates this entirely. Here, pressing opposing directions at the same time will simply yield a neutral stance in fighting games by default. Jolly good.
Like most 8BitDo products, you can also link up the Arcade Controller with the Ultimate Software V2 app on Windows. There is a version of the app available on Mac, but as of right now, the Arcade Controller will not link up there at all – only Windows. You’ll want to link the controller to the app as soon as possible in order to update it to the latest firmware (v1.04 at the time of writing) and make it Switch 2 compatible. So if you’re only on Mac, you’ll want to borrow a friend’s Windows PC or simply wait until the controller is compatible with the version on Mac (update: the latest update for Version 1.08 adds MacOS support - yay!).
Otherwise, the app will also let you create controller profiles and remap the buttons as you see fit. You can completely rearrange the layout of the inputs to your desire, or even set macros for special attacks; a good option for those extra bean-shaped buttons. It’s worth noting that you can only map single buttons to the programmable beans via the controller itself, while macros are only possible in the app. Once you’re all set up, however, you simply press the yellow star button on the controller to swap between profiles – easy. If you wish, you can also alter SOCD rules; so for example, rather than two opposing inputs rendering a neutral stance, you can make it so the first button pressed takes priority.
Aesthetically, 8BitDo’s Arcade Controller is absolutely stunning. Like its previous Arcade Stick, it looks to pay homage to the NES with the black, red, and light grey colour combination. Boasting a frosted tempered glass surface on top which, yes, might pick up a few minor fingerprints over time, this look is far preferable to a completely glossy surface, in my eyes. Meanwhile, over on the back, you’ve got a non-slip silicon cover that’s enhanced with a beautiful, consistent pattern of fighting combo patterns; seriously, it needs to be seen in person to really appreciate how cool this is.
You’ll also find a couple of other notable features on the back of the device. First up is the USB dongle, and this is magnetic, so holding the dongle close will cause it to snap into place, and believe me, it’s surprisingly satisfying in practice.
On the topic of the USB dongle, by the way, you can connect the Arcade Stick to your Switch or Switch 2 either via Bluetooth, the dongle, or the USB-A to USB-C cable, and all of them are completely viable with minimal latency from my experience. Linking via Bluetooth for the first time is simply a case of holding the green sync button while in the ‘Change Grip/Order’ section of the controller settings. Again, make sure you’ve updated the controller before attempting this on Switch 2.
Finally, there are switches on either side of the silicon cover which you can flip to add a slight bump to the device's angle when set upon a flat surface. It’s a minor change, but it does make a nice difference if you’re playing on a desk. Alternatively, the Arcade Controller is just as comfortable when used on your lap on the couch. If you opt to go wireless, then you can be safe in the knowledge that you'll get about 15-20 hours out of the battery life, which is incredibly generous.

Conclusion
8BitDo's Arcade Controller is a fantastic piece of kit whether you're a leverless veteran or a complete newcomer to the fighting scene. Heck, it's even a great option for retro 2D platformers too, if you wish. At less than $100, it's a remarkably affordable device for those looking to dip their toes into the world of leverless controllers, and like the vast majority of 8BitDo's products, the quality far outweighs the cost.
The only major downside is the noise of the stock buttons, which can prove quite distracting in practice. Thankfully, however, you can completely replace the switches for something a little more kind on those auditory nerves. Otherwise, it's hard to fault. Leverless controllers definitely take a bit of getting used to, but they can really help to give you a competitive edge once you're comfortable with the setup. Crucially, however, it's just a lot more fun and satisfying than a bog-standard controller. 8BitDo has done it again.
The sample used in this review was supplied by 8BitDo.
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Comments 40
Looks like switch 2 game pricing is getting more affordable in UK with games like SF6 Key card £38 and DK full hard copy £56, Mario kart full hard copy £62.
Just wish some of the peripherals would come down a bit as £74 for a pro is still ridiculous.
I've always been slightly confused as to the benefits of these controllers, but then I'm terrible at fighting games anyway and surely it's not a million miles away from playing a game on a keyboard. I've got the 8bitdo arcade joystick and absolutely love it, from the look to the feel and weight of it, so I'm sure that this will greatly appeal to the sort of people looking for this sort of thing!
Thanks for the review, not particularly interested in this personally (I'm not that into fighting games in general and doubt I'll ever be to the point of getting such a controller), but I'm glad to hear it's so good for those who could be and it certainly sounds pretty cool between the different modes, lights etc. - hope all those going for it will enjoy it!
If I were to get a controller for SF6 and other fighters, it would be one with a stick. But personally, I'm fine with Modern controls for SF6. They make it a lot easier to enjoy the game with a pro controller.
8BitDo does have a lot of nice controllers. I still have a few wishlisted. Maybe I should dip in some time soon!
I have modded the first version of these with sanwa stick and buttons. It's awesome but it's not working with my S2. Actually it's why I'm not selling my OLED.
Nope...if its an arcade controller it has to have the stick. I don't see many fighters in an arcade that doesn't have a stick (I'm being sarcastic..I haven't seen any at all).
Learning a new fighter is one thing, but learning a new way to control the game on top … well it's not for me, but happy for those who have been waiting for such a controller. I'm with @Pillowpants on this: quite happy with modern controls in SF6, though especially for handheld play (without the D-Pad).
@Bydlak Oh really? It should work with the latest firmware. Unless there's something wrong with it.
@Bydlak You need to update the firmware for it to work on Switch 2.
In 8bitdo we trust.
I just got the Lever 8bitdo arcade stick. It’s taking some getting used to but my SF6 game has improved immensely.
I will pick this new edition up if I’m still knee deep in FGs in 6 months or so
Not my kind of thing but it looks real snazzy
I don't know that d-pad solution looks awkward and hard to get used to. I'd rather just use an arcade stick if I'm going tabletop.
Yep, I bought it and I absolutely love it... the clicky buttons as well.
The best way to play is using the input method you are more most comfortable and accurate with.
Great review, thank you. Have to wait in the UK until mid September for it unfortunately. It looks great and compact. I have a traditional stick but been waiting to try one of these.
@Olliemar28 @KoopaTheGamer
Updated and it works. Thank you guys, I love you! What a relief! I thought I've tried it before and there was no update online, but maybe I'm wrong. It will be great to go back to my Toaplan collections now!
@Bydlak Ah, that's brilliant! Glad you've sorted it.
Interesting to hear so many proponents of playing on stick in the comments. These leverless controllers are gaining more and more traction within the fighting game community. Having your fingers already on each of the directions feels pretty great, and can make your movement in a fighting game feel really snappy. For some people, using a stick is an ergonomic nightmare, it can really agitate their wrist. Though for some people, leverless can be a problem too! @mr_benn you're not wrong, it's just like playing on a keyboard with specialized buttons. I've played quite a bit on leverless, stick, and pad, really I don't think you can go wrong.
@Olliemar28 I think you're wrong about the switches ever being too loud...but I think you were right to call it out! I love a clicky switch (see: my username) but was surprised that 8bitdo chose to use them as the default in this controller, as people seem to tend to favor quieter options these days. Like you mentioned in the review, it's nice that you have the option to switch them out.
My only knock against the controller, is that the tournament lock seems to also deactivate the P1-4 buttons. That sort of makes sense, because it prevents a player from assigning the same input to multiple buttons, which is typically illegal. However, it locks you out of some legal options that I would prefer. Granted, maybe I'm just not setting something up right, so that could be on me. If anyone knows that I'm wrong, please let me know.
As a last note, the controller is compatible with a converter like the Brook Wingman FGC2, IF you are using a wired connection. So you could use that to play on PS5, which you are far more likely to encounter in a tournament environment.
Another fine controller from 8 Bit. Great for fighting game fans
I don't doubt I could be as good or arguably better at fighting games with a leverless controller but for me, the main reason I use an arcade stick is for the feel of it and I don't see myself ever swapping to one of these. Looks cool though
I'm saving for one of those Octopus sticks, so I can use it on my Dreamcast as well
I'll stick with my Mayflash F700 Elite. Works great on Switch 2, and far superior buttons. I also need my stick! Leverless would destroy my hands, and just feels wrong.
Leverless controllers are great for 2D platformers and other 2D games as well. I've pretty much abandoned traditional controllers when playing 2D games, as the D-pad doesn't offer the precision and speed offered by separate direction buttons. It takes some time getting used to, but feels great when it clicks.
I'd love to try playing Tetris with this.
What I've always wondered is : How well does this work for non-Fighters?
Like, I'm always looking for a better controller (and have a Hori Fighting Commander coming in the mail today) to play various Arcade Archives titles with (especially STGs).
What the... Where's the stick?
As a longtime arcade gamer and fighting game player, I seriously do not believe leverless is the "best" way to play anything.
Its ok to have preferences without putting down other input methods.
@mr_benn From what I've heard, those that like leverless say they allow for quicker inputs and are more precise. That sounds plausible since you're basically activating the switches by hand as opposed to moving a joystick. There's probably slightly less room for error than with a stick too, assuming you could get used to playing that way. Personally, even if a leverless controller offers those benefits, it doesn't appeal to me. It doesn't look as fun playing the games that way.
What is this abomination of a "joystick"??? I'm sure they'll sell about 20 of these.
First time I played an arcade game was on my 1989 vacation. Since then, there's always been a lever/stick in arcade controllers. It's been so long I don't feel able to reorganize my brain to starting using directional buttons, and I'm just awful at playing on a computer keyboard, which pretty much makes it clear for me: as much as I'm a sucker for 8bitdo controllers, this one is a pass
I’ve tried an Hori arcade stick on my Xbox 360 and personally I found it harder to pull off special moves on fighting games. The Series X/S d pad is seriously underrated for 1 on 1 fighters and other 2D games too.
@gojiguy Well, yeah, these things are always 100% subjective. In my opinion leverless is the best way to play (fighting games and 2D games), but some people may disagree. Anyway, I've seen a lot of people who are super vocal about arcade sticks, so it's not like only those people who are using leverless controllers like to make their opinion heard.
I have a hori real arcade pro (Switch 1 - wired) but seen as I play just in an arm chair just in front of my tv its too heavy to be comfortable putting it on my lap. Is there anything with the same quality of buttons / sticks that is light enough to put on your lap or fit across an armchair.
I get that a leverless layout may be superior in terms of input speed and accuracy but I play games for fun and if I'm using a "stick" I want the stick. It's most of the appeal of the accessory for me.
Coo that 8bitdo is servicing different markets though. I hope one day they release an arcade pad with a spinner and trackball. Would be so cool for an emulation set up.
I should just get this before prices go up due to known dumb. Also it's like less than half the Razer leverless PS5 I bought a few years ago, and this is wireless. Seems like a great product.
@MetalGear_Yoshi you could always get the 8bitdo Xbox stick and use a converter on Switch 1/2. It's around the same cost for the stick itself. It's wireless also, just like this product.
I honestly can’t understand how this actually works. Am I missing something? How was four separate buttons for directions? Any better than the four direction buttons on the joy con? How do you pull off a fireball with this? I just don’t get it.
@Satans_Therapist some competitive fighting game players find the leverless controllers to be slightly quicker. In competition, even small differences matter. Also, some find these more precise. Others, like myself, don't find it appealing. Sounds like you don't either. That's fine. I think the difference between this and the joycon is the playing position. For the joycon, you'd activate the buttons with your thumb. This is used with the hand over the buttons, which means you could use multiple fingers, which is part of the speed of these.
To do a Street Fighter-style fireball, you'd hold down, press and hold right, then release down. That would be the same input sequence the game sees from the traditional joystick motion, which the game just sees as button presses(or switch activations) anyway.
@sdelfin that really sounds bizarre to me. Surely you have to use diagonal inputs for most Street Fighter 6 moves, shoto characters especially.
If I’m honest, I still don’t completely get it. I wouldn’t turn down trying one out though because I don’t get on with arcade sticks, I find that I am quicker with a good D. Pad.
@Satans_Therapist You have to keep in mind that a digital controller's directional input, such as a D-pad or an arcade stick, is nothing more than four switches or electrical contacts to the CPU. So a joystick is just four switches representing up, down, left, and right. To the system, it's no different from the other buttons. They just represent directional movements instead of other actions. So diagonals are already just a combination of up or down combined with left or right. To go back to my explanation of how a fireball would work on this, you hold down first. While holding down, you press and hold right. That's what the game sees as diagonal. Then you let go of down which leaves you with right and press an attack button. That sequence of actuation is exactly the same as a joystick(or D-pad), except the joystick makes more sense to most people, including myself. I hope that helps to clear it up further.
@sdelfin thanks for that very detailed explanation.
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